Convention

Takeout Double

A double of an opponent’s opening bid that asks partner to choose a suit, usually showing opening values and support for the unbid suits.

All conventionsBeginnerPractice

Also known as: Take-out double, T/O double, Informatory double

Practice on Cuebids

Practice auctions where the opponents preempt and you need to judge whether double, pass, or a natural bid is right.

Practice takeout doubles against weak twos

Categories

Competitive BiddingDoublesDefensive Bidding

Systems

Standard AmericanTwo Over One Game ForceAcol

Last updated

2026-07-31

What is a takeout double?

A takeout double asks partner to bid a suit. It is usually made after an opponent opens and shows values plus tolerance for the unbid suits.

The most common low-level takeout double is not penalty-oriented. Partner is expected to bid unless the next opponent acts or partner has a special reason to pass.

Basic takeout double

W
N
E
S
1
X
  • Double asks partner to choose from the unbid suits.
  • The doubler normally has support for spades and the minors.

Requirements

A classic takeout double has opening values, shortness in the opponent’s suit, and support for the other suits. Strong hands can also start with double before bidding again.

  • Opening values or a strong hand that plans a second bid.
  • Shortness in the opponent’s suit is ideal.
  • At least three cards, preferably four, in each unbid suit; support for every unbid major is especially important.
  • More strength is needed when shape is imperfect.

Partner responses

With a weak hand, partner bids the longest unbid suit as cheaply as possible. With invitational or better values, partner jumps, cuebids, or bids notrump according to the partnership method.

The following ranges are a common beginner structure after the next opponent passes. Total points include useful distribution when advancer expects to play in a suit.

New-suit responses are not forcing, and even a jump is only invitational in most methods. The cuebid is the standard forcing route. When the next opponent bids in front of advancer, the obligation to respond disappears, and a free bid then shows some values.

  • 0-8 total points: bid the longest unbid suit at the cheapest level, preferring a major when there is a choice.
  • 9-11 total points: jump in the preferred unbid suit; the jump invites but does not force.
  • 12 or more total points: cuebid to force while finding the right strain, or bid an obvious game.
  • Notrump advances commonly show about 6-10, 11-12, or 13-15 HCP at the one-, two-, or three-notrump level, with a stopper in the opponent’s suit. Adjust the ranges when the double comes at a higher level.
  • Pass converts the double to penalties. It needs real length and strength in the opener's suit, something like five good trumps, and is rare at a low level.

Strong double then bid

A takeout double can also start the auction for a very strong hand that is too good for a simple overcall. The doubler doubles first, then bids a suit or notrump on the next round to show extra strength.

This strong-double route is useful, but it creates pressure on partner. Partner should make a normal forced response first and let the doubler clarify whether the hand was shape-based takeout or a strong one-suiter.

  • With an ordinary minimum, the doubler passes advancer's simple response.
  • A raise of advancer's suit shows extra values, often around a good 16-18, and invites game.
  • A new suit shows a strong one-suiter too good for a simple overcall; it is not forcing in many partnerships.
  • A notrump rebid shows a balanced hand too strong for a direct notrump overcall, so roughly 19-21 with a stopper when the partnership’s direct 1NT overcall runs to 18.
  • A cuebid of the opener's suit is the strongest continuation and is forcing.

Strong hand clarifies later

W
N
E
S
1
X
P
1
P
2
  • The second bid by doubler shows extra strength and a real club suit in many methods.
  • Partner first makes the cheapest practical response to the takeout double.

Doubler raises to invite

W
N
E
S
1
X
P
1
P
2
  • The raise shows real extra strength because the 1 response may be very weak.
  • Advancer moves toward game with a few useful points and otherwise passes.

Takeout double examples

Partner's response depends on strength. A cheap suit bid can be very weak, while jumps and cuebids show better hands.

Weak forced response

W
N
E
S
1
X
P
1
  • Advancer may have very few points.
  • The double asks partner to choose a suit, so pass is not normal with an ordinary weak hand.

Jump response with values

W
N
E
S
1
X
P
2
  • A jump response shows a stronger hand than the cheapest 1 response.
  • Exact point ranges vary, but it is not a forced minimum action.

Cuebid asks for more

W
N
E
S
1
X
P
2
  • The cuebid is artificial and shows invitational or better values in many methods.
  • It asks the doubler to describe shape and strength.

Advancer's forced minimum

J8632
974
862
52
  • After 1, double, pass, advancer must bid 1 even with almost nothing.
  • The doubler should not expect values until advancer jumps, cuebids, or bids freely.

Doubler hand examples

Shape is just as important as high-card points. A takeout double with the wrong shape often leaves partner with no safe bid.

Classic takeout double

AQ84
6
KJ74
KT83
  • After an opponent opens 1, this hand has short hearts and support for the unbid suits.
  • Double is descriptive and flexible.

Bad shape for takeout

AQ4
KJ86
K74
T83
  • After an opponent opens 1, heart length makes takeout awkward.
  • Passing or another call may be better than forcing partner to bid.

Common mistakes

  • Passing partner’s takeout double with an ordinary weak hand.
  • Doubling with length in the opponent’s suit and no clear plan.
  • Forgetting that a strong hand can double first and then bid again.

FAQ

Is a takeout double forcing?

Partner is normally expected to bid over a takeout double when the next opponent passes, even with a very weak hand. Passing converts the double to penalties and needs length and strength in the opener's suit.

Can a takeout double be made with 18+ points and any shape?

Not literally with any shape. Many hands of roughly 18+ points that are too strong for a simple overcall start with double and then bid again, but a natural notrump overcall or another descriptive call may still be better.

Related Cuebids guides